Lost Temple woods - Full 3D Environment development

Full Stylized Environment Development @ Unreal

Unreal render

Unreal render

Concept art by Irvin Castro

Concept art by Irvin Castro

Low poly structures - Zbrush

Low poly structures - Zbrush

Highpoly sculpted structures - Zbrush

Highpoly sculpted structures - Zbrush

Bake and textures - Substance Painter

Bake and textures - Substance Painter

Low/High poly leafs for trees - Maya

Low/High poly leafs for trees - Maya

Tree leafs texture - Substance Designer

Tree leafs texture - Substance Designer

Finished tree

Finished tree

HighPoly  Foliage - Zbrush

HighPoly Foliage - Zbrush

Foliage Texture - Substance - Designer

Foliage Texture - Substance - Designer

LowPoly Foliage - Maya

LowPoly Foliage - Maya

Low/high poly stones - Maya - Zbrush

Low/high poly stones - Maya - Zbrush

Bake and Textures - Substance Painter

Bake and Textures - Substance Painter

Ground Grass Material for the land- Substance Designer

Ground Grass Material for the land- Substance Designer

Real Time first 3D concept SketchFab

Unreal project Overview

Unreal project Overview

Finished project of a stylized environment design course taught by 3Dex (Irvin Castro) in wich I´ve practiced;

-3D Modeling and UV in Autodesk Maya
-Detailing and Modeling in Zbrush
-Texturing, baking and basic material design with Substance Designer
-Unreal level setup;
Blueprints and instance creation,
Foliage manage
Landscape creation
Material shading and node texture animation
Light baking
Postprocessing and video rendering.

Love all the work I did here, hope you like it! :)

Date
November 1, 2019